Files
sentinel/draft3_pinroute/led.go
T
2022-06-27 12:59:58 -04:00

218 lines
7.1 KiB
Go

// =============================================================================
// Auth: Alex Celani
// File: led.go
// Revn: 06-26-2022 1.2
// Func: receive data as an endpoint, send response back to middleman
//
// TODO:
// =============================================================================
// CHANGE LOG
// -----------------------------------------------------------------------------
// 05-04-2022: init
// 05-09-2022: began commenting
// 05-10-2022: finished commenting
// added alter() and forward()
// made passed value to alter()/forward() a slice
// changed refs to recv byte array to slice of n bytes
// 06-20-2022: changed name to reflect first draft of node.go
//*06-22-2022: bug squashing and commenting
// 06-23-2022: updated to produce three different colors
// 06-26-2022: commented
//
// =============================================================================
package main
import (
"net" // ResolveTCPAddr, conn.Write,Read,Close
// ListenTCP, listener.Accept
"os" // Args, Stderr, Exit
"fmt" // Fprintf, Println
"strings" // ToLower
"github.com/stianeikeland/go-rpio" // talk to RasPi pins
)
// quick error checking
func check( err error ) {
// if user checks an error, it better be nil
if err != nil {
// put error in string, print in stderr
fmt.Fprintf( os.Stderr, "Fatal error: %s", err.Error() )
os.Exit( 2 ) // quit
}
}
// parse incoming message, keep only second word
func parse( recv string ) string {
// split message over spaces
keywords := strings.Split( recv, " " )
return keywords[1] // return the second word
}
// function to handle incoming connections
func handleClient( conn net.Conn ) {
defer conn.Close() // barring any error, still close connection
var buf [512]byte // declare large byte array, store messages
// iterate forever to always read over connection
for {
// read n bytes from connection into buffer
n, err := conn.Read( buf[0:] )
if err != nil { // erroring on read will simply leave the
return // function so it can start again later
}
// print recv'd message
// string() only works on byte SLICES so [:] is required
fmt.Println( "recv: ", string( buf[:n] ) )
// split command into words for ease of parsing
command := strings.Split( string( buf[:n] ), " " )
if command[1] != "led" { // confirm message belongs here
os.Exit( 2 ) // if not, exit
}
var resp string // declare response variable
// TODO convert to switches?
// len is 3 for "asK" commands
if len( command ) == 3 {
if command[2] == "color" {
// if user wants color, return color
resp = color
} else if command[2] == "status" {
// if user wants status, return status
resp = status
} else {
// there are only those two fields
resp = "usage unknown"
}
// len is 4 for tell commands
} else if len( command ) == 4 {
// if user wants to set color
if command[2] == "color" {
color = command[3] // set current color
resp = color // return current color
switch color {
case "blue": // does user want blue?
// turn blue on, turn rest off
pinB.High()
pinR.Low()
pinG.Low()
case "red": // does user want red?
// turn red on, turn rest off
pinB.Low()
pinR.High()
pinG.Low()
case "green": // does user want green?
// turn green on, turn rest off
pinB.Low()
pinR.Low()
pinG.High()
default: // color unknown
// turn off
pinB.Low()
pinR.Low()
pinG.Low()
}
// if user wants to set status
} else if command[2] == "status" {
status = command[3] // set current status
resp = status // return current status
switch status {
case "on": // does user want on?
// default to red
pinB.Low()
pinR.High()
pinG.Low()
default: // anything else, like off
// default to off
pinB.Low()
pinR.Low()
pinG.Low()
}
// user entered something else entirely
} else {
resp = "usage unknown"
}
// no other lengths are valid
} else {
os.Exit( 2 ) // exit in this case
}
fmt.Println( "answer: ", resp ) // print response
// write that response back to original client
_, err = conn.Write( []byte( resp ) )
if err != nil { // erroring on write will simply leave the
return // function so it can start again later
}
fmt.Println( "sent: ", resp ) // print response
}
}
//var params = make( map[string]string )
//var states = make( map[string]string )
var pinR rpio.Pin // declare red led pin
var pinG rpio.Pin // declare green led pin
var pinB rpio.Pin // declare blue led pin
var color string // declare color variable
var status string // declare status variable
func main() {
// initialize pins to GPIO 11, 9, and 25
pinR = rpio.Pin( 11 )
pinG = rpio.Pin( 9 )
pinB = rpio.Pin( 25 )
if err := rpio.Open(); err != nil {
// on error, print error and exit
fmt.Println(err)
os.Exit(1)
}
// Unmap gpio memory when done
defer rpio.Close()
// Set pins to output mode
pinR.Output()
pinG.Output()
pinB.Output()
// ip:port
// ip doesn't exist, implies localhost
service := ":1202" // capture ip address and host
// "resolve" ip & host according to TCP rules
tcpAddr, err := net.ResolveTCPAddr( "tcp", service )
check( err ) // check error
// bind and "listen" to ip and port, according to tcp rules
listener, err := net.ListenTCP( "tcp", tcpAddr )
check( err ) // check error
// iterate forever
// TODO i mean i can totally make this more user friendly
for {
// accept a connection that makes its way to bound port
conn, err := listener.Accept()
if err != nil { // if connection fails...
continue // don't quit program, not fatal error
}
// asynchronous function to handle connection to client
go handleClient( conn )
}
}